This Sunday (June 23rd) will mark two years since I've purchased Minecraft (Roughly a week or two before Beta 1.7).
I'm trying to think of what I could do to mark that occasion... I do not have my first world anymore, mainly since that computer has since died...
Hmm...
I'll figure something out, but I'm open to suggestions.
I'm the helpful fellow who rambles with ellipses… In short, this blog will be a place for me to ramble, specifically about Minecraft Adventure Maps…
Friday, June 21, 2013
Sunday, June 9, 2013
New Concepts
First off, special thanks to @Anistuffs for helping me hammer out the storyline for my map.
And now back to the irregularly scheduled update...
The original idea was to use the classical elements as a framework, something to draw inspiration from for equipment, mobs, and areas. (For example, I had the idea to have equipment that didn't quite work right based on elements, boots with respiration for example. "You can breathe through your feet!")
But looking on this page on the classical elements, which led to this page on ancient Chinese elements, I thought, "Hey, perhaps I could use these instead of the typical trope! That'd be unique, right?"
It provides a framework for the areas that the player will go through, and since Chinese elements describe processes instead of pieces of a whole, it will be like the player is going through a journey through the realm of my map.
Just a thought as I actually start building this thing...
And now back to the irregularly scheduled update...
The original idea was to use the classical elements as a framework, something to draw inspiration from for equipment, mobs, and areas. (For example, I had the idea to have equipment that didn't quite work right based on elements, boots with respiration for example. "You can breathe through your feet!")
But looking on this page on the classical elements, which led to this page on ancient Chinese elements, I thought, "Hey, perhaps I could use these instead of the typical trope! That'd be unique, right?"
It provides a framework for the areas that the player will go through, and since Chinese elements describe processes instead of pieces of a whole, it will be like the player is going through a journey through the realm of my map.
Element | Season | Area |
---|---|---|
Wood | Spring | Forest |
Fire | Summer | Desert |
Earth | Mountains | |
Metal | Fall | Village |
Water | Winter | Swamp |
??? | ??? | ??? |
Just a thought as I actually start building this thing...
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